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Pokedólares : 27.200
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Pokemons : - Spoiler:
Charmander
Lvl:40
Hp:400
Type:
Ataques:Arranhar
Rosnar
Brasa
Leer
Raiva
Corte
Lança Chamas
Próximo Ataque:Fire Spin
TM's e HM's:nenhum
Lvl de Evolução:16
Evolução:Charmeleon
Darumaka
Lvl:05
Hp:50
Type:
Ataques:Tackle
Rollout
Próximo Ataque:Incinerate
TM's e HM's:nenhum
Lvl de Evolução:35
Evolução:Darmanitan
Pokebox : - Spoiler:
Pokemons do Gym : - Spoiler:
Ovo Pokémon: : - Spoiler:
Mochila: : - Spoiler:
5 pokebolas
1 pokedex
Caixa de Insígnias: : - Spoiler:
Insguinea do Pedregulho
Insguinea de Cascata
Insguinea do Trovão
Insguinea da Terra
Caixa de Fitas: : - Spoiler:
Mensagens : 18
Data de inscrição : 04/03/2012
Idade : 26
Localização : jotho
| Assunto: Loja de Tm's e Hm's Dom Mar 04, 2012 5:07 pm | |
| Aqui vc encontra Tm's e Hm's para seu pokemon.
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TM01:Focus Punch/A powerful loyalty attack. The user flinches if hit./fight/150/100/20 TM02:Dragon Claw/Slashes the foe with sharp claws./dragon/80/100/15 TM03:Water Pulse/Attacks with ultrasonic waves. May confuse the foe/water/60/100/20 TM04:Roar/Makes the foe flee to end the battle./normal/--/100/20 TM05:Toxic/Poisons the foe with an intensifying toxin./poison/--/85/10 TM06:Hail/Summons a hailstorm that strikes every turn./ice/--/--/10 TM07:Bullet Seed/Shoots 2 to 5 seeds in a row to strike the foe./grass/10/100/30 TM08:Hidden Power/The effectiveness varies with the user./normal/??/100/15 TM09:Sunny Day/Boosts the power of FIRE- type moves for 5 turns./fire/--/--/05 TM10:Ice Beam/Blasts the foe with an ice beam that may freeze it./ice/95/100/10 TM11:Blizzard/Hits the foe with an icy storm that may freeze it./ice/120/70/05 TM12:Hyper Beam/Powerful, but leaves the user immobile the next turn./normail/150/90/05 TM13:Light Screen/Creates a wall of light that lowers SP. ATK damage./psychc/--/--/30 TM14:Protect/Evades attack, but may fail if used in succession./normal/--/--/10 TM15:Rain Dance/Boosts the power of WATER- type moves for 5 turns./water/--/--/05 TM16:Giga Drain/An attack that steals half the damage inflicted./grass/60/100/10 TM17:Frustration/An attack that is stronger if the TRAINER is disliked./normal/??/100/20 TM18:Solarbeam/Absorbs light in one turn, then attacks next turn./grass/120/100/10 TM19:Iron Tail/Attacks with a rock-hard tail. May lower DEFENSE./steel/100/75/20 TM20:Thunderbolt/A strong electrical attack that may paralyze the foe./electric/95/100/15 TM21:Thunder/A lightning attack that may cause paralysis./electric/120/70/10 TM22:Earthquake/A powerful quake, but has no effect on flying foes./ground/100/100/10 TM23:Return/An attack that increases in power with friendship./normal/??/100/20 TM24:Dig/Digs underground the first turn and strikes next turn./ground/80/100/10 TM25:Psychic/A powerful psychic attack that may lower SP. DEF./Psychic/90/100/10 TM26:Shadow Ball/Hurls a black blob that may lower the foe's SP. DEF./ghost/80/100/15 TM27:Brick Break/Destroys barriers such as REFLECT and causes damage./fight/75/100/15 TM28:Double Team/Creates illusory copies to raise evasiveness./normal/--/--/15 TM29:Reflect/Creates a wall of light that weakens physical attacks./psychc/--/--/20 TM30:Shock Wave/A fast and unavoidable electric attack./electric/60/--/20 TM31:Flamethrower/A powerful fire attack that may inflict a burn./fire/95/100/15 TM32:Sludge Bomb/Sludge is hurled to inflict damage. May also poison./poison/90/100/10 TM33:Sandstorm/Causes a sandstorm that rages for several turns./rock TM34:Fire Blast/A fiery blast that scorches all. May cause a burn./fire/120/85/05 TM35:Rock Tomb/Stops the foe from moving with rocks and cuts SPEED./rock/50/80/10 TM36:Aerial Ace/An extremely speedy and unavoidable attack./flying/60/--/20 TM37:Torment/Torments the foe and stops successive use of a move./dark/--/100/15 TM38:Facade/Boosts ATTACK when burned, paralyzed, or poisoned./normal/70/100/20 TM39:Secret Power/An attack with effects that vary by location./normal/70/100/20 TM40:Rest/The user sleeps for 2 turns, restoring HP and status./psychc/--/--/10 TM41:Attract/Makes the opposite Gender less likely to attack./normal/--/100/15 TM42:Thief/While attacking, it may steal the foe's held item./dark/40/100/10 TM43:Steel Wing/Strikes the foe with hard wings spread wide./steel/70/90/25 TM44:Skill Swap/The user swaps special abilities with the target./psychc/--/--/10 TM46:Snatch/Steals the effects of the move the foe uses next./dark/--/--/10 TM47:Overheat/Allows a full-power attack, but sharply lowers SP. ATK./fire/140/90/05 TM48:Roost/Restores half of max HP/flying/--/--/10 TM49:Focus Blast/May lower foe's SP.DEF one stage/fight/120/70/05 TM50:Energy Ball/May lower foe's SP.DEF one stage/grass/80/100/10 TM51:False Swipe/An attack that leaves the foe with at least 1 HP./normal/40/100/40 TM52:Brine/Power doubles if foe's HP is less than half/water/65/100/10 TM53:Fling/Hurls out held item, power depends on held item/dark/??/100/10 TM54:Charge Beam/High chance of raising user's SP.ATT one stage/electric/50/90/10 TM55:Endure/Endures any attack for 1 turn, leaving at least 1HP./normal/--/--/10 TM56:Dragon Pulse/No Added Effect/dragon/90/100/10 TM57:Drain Punch/User recovers half the damage inflicted/fight/60/100/05 TM58:Will-o-wisp/Inflicts a burn on the foe with intense fire./fire/--/75/15 TM59:Silver Wind/A powdery attack that may raise abilities./bug/60/100/05 TM60:Embargo/Foe is unable to use held items/dark/--/100/15 TM61:Explosion/Inflicts severe damage but makes the user faint./normal/250/100/05 TM62:Shadow Claw/High critical hit ratio/ghost/70/100/15 TM63:Payback/Power doubles if user receives damage first/dark/50/100/10 TM64:Recycle/Recycles a used item for one more use./normal/--/--/10 TM65:Giga Impact/User cannot attack next turn/normal/150/90/05 TM66:Rock Polish/Raises users SPEED two stages/rock/--/--/20 TM67:Flash/Looses a powerful blast of light that cuts accuracy./normal/--/100/20 TM68:Stone Edge/High critical hit ratio/rock/100/80/05 TM68:Avalanche/Power doubles if user receives damage first/ice/60/100/10 TM69:Thunder Wave/A weak jolt of electricity that paralyzes the foe./electric/--/100/20 TM70:Gyro Ball/Power depends on foe's SPEED/steel/??/100/05 TM71:Swords Dance/A fighting dance that sharply raises ATTACK./normal/--/--/30 TM72:Stealth Rock/Causes damage when foe switches Pokémon/rock/--/--/20 TM73:Psych Up/Copies the foe's effect(s) and gives to the user./normal/--/--/10 TM74:Captivate/Lowers opposite Gender foe's SP.ATT two stages/normal/--/100/20 TM75:Dark Pulse/May cause foe to flinch/dark/80/100/15 TM76:Rock Slide/Large boulders are hurled. May cause flinching./rock/75/90/10 TM77:X-Scissor/No Added Effect/bug/80/100/15 TM78:Sleep Talk/Uses an own move randomly while asleep./normal/--/--/10 TM79:Natural Gift/Power and type of move depends on the held berry/normal/??/100/15 TM80:Poison Jab/May poison foe,poison/80/100/20 TM81:Dream Eater/Takes one half the damage inflicted on a sleeping foe./psychc/100/100/15 TM82:Grass Knot/Power increases if foe is heavy/grass/??/100/20 TM83:Swagger/Confuses the foe, but also sharply raises ATTACK./normal/--/90/15 TM84:Pluck/Power doubles if foe is holding a berry/flying/60/100/20 TM85:U-Turn/User switches out automatically after attack./bug/70/100/20 TM86:Substitute/Creates a decoy using 1/4 of the user's maximum HP./normal/--/--/10 TM87:Flash Cannon/May lower foe's SP.ATT one stage/steel/80/100/10 TM88:Trick Room/Slower Pokémon attacks first in 5 turns/psychc/--/--/05 HM01:cut/Cuts the foe with sharp scythes, claws, etc./normal/50/95/30 HM02:fly/Flies up on the first turn, then strikes the next turn./flying/90/95/15 HM03:surf/Creates a huge wave, then crashes it down on the foe./water/95/100/15 HM04:Strength/Builds enormous power, then slams the foe./normal/80/100/15 HM05:De Fog/Lowers foe's evasiveness/flying/--/--/15 HM06:Rock Smash/A rock-crushing attack that may lower DEFENSE./fight/40/100/15 HM07:Waterfall/Charges the foe with speed to climb waterfalls./water/80/100/15 HM08:Rock Climb/May induce confusion/normal/90/85/20
cada um custa 2000 pokedolares.
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